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watermelon/assets/script/FruitConfig.ts

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1970-01-01 08:26:29 +08:00
// assets/scripts/FruitConfig.ts
import { SpriteFrame } from "cc";
export interface FruitDef {
level: number; // 1..MAX
name: string;
radius: number; // 物理半径(像素)
score: number; // 合成到该等级获得的分数
sprite?: SpriteFrame; // 运行时由 GameManager 注入
}
export const MAX_LEVEL = 11; // 西瓜
// 半径与分数可按手感微调(半径越大越难堆)
export const FRUITS: FruitDef[] = [
{ level: 1, name: "樱桃", radius: 26, score: 1 },
{ level: 2, name: "草莓", radius: 30, score: 2 },
{ level: 3, name: "葡萄", radius: 34, score: 4 },
{ level: 4, name: "橘子", radius: 38, score: 8 },
{ level: 5, name: "柠檬", radius: 44, score: 16 },
{ level: 6, name: "猕猴桃", radius: 50, score: 24 },
{ level: 7, name: "番茄", radius: 58, score: 36 },
{ level: 8, name: "桃子", radius: 66, score: 48 },
{ level: 9, name: "菠萝", radius: 74, score: 64 },
{ level: 10, name: "哈密瓜", radius: 84, score: 96 },
{ level: 11, name: "西瓜", radius: 96, score: 128 },
];
export function clampLevel(lv: number) {
if (lv < 1) return 1;
if (lv > MAX_LEVEL) return MAX_LEVEL;
return lv;
}
// export function randomStartLevel(min=1, max=5) {
// const a = Math.max(1, Math.min(MAX_LEVEL-1, min));
// const b = Math.max(a, Math.min(MAX_LEVEL-1, max));
// return Math.floor(Math.random() * (b - a + 1)) + a;
// }
export function randomStartLevel(
minLevel: number,
maxLevel: number,
score: number
): number {
let level = Math.floor(Math.random() * (maxLevel - minLevel + 1)) + minLevel;
// 高分奖励机制:比如 score >= 50 时,有 20% 概率出现 maxLevel+1 的水果
if (score >= 800 && Math.random() < 0.2) {
level = Math.min(level + 1, FRUITS.length);
}
// 高分再加概率,可根据需求增加更高级水果
if (score >= 1500 && Math.random() < 0.1) {
level = Math.min(level + 2, FRUITS.length);
}
return level;
}