// assets/scripts/FruitConfig.ts import { SpriteFrame } from "cc"; export interface FruitDef { level: number; // 1..MAX name: string; radius: number; // 物理半径(像素) score: number; // 合成到该等级获得的分数 sprite?: SpriteFrame; // 运行时由 GameManager 注入 } export const MAX_LEVEL = 11; // 西瓜 // 半径与分数可按手感微调(半径越大越难堆) export const FRUITS: FruitDef[] = [ { level: 1, name: "樱桃", radius: 26, score: 1 }, { level: 2, name: "草莓", radius: 30, score: 2 }, { level: 3, name: "葡萄", radius: 34, score: 4 }, { level: 4, name: "橘子", radius: 38, score: 8 }, { level: 5, name: "柠檬", radius: 44, score: 16 }, { level: 6, name: "猕猴桃", radius: 50, score: 24 }, { level: 7, name: "番茄", radius: 58, score: 36 }, { level: 8, name: "桃子", radius: 66, score: 48 }, { level: 9, name: "菠萝", radius: 74, score: 64 }, { level: 10, name: "哈密瓜", radius: 84, score: 96 }, { level: 11, name: "西瓜", radius: 96, score: 128 }, ]; export function clampLevel(lv: number) { if (lv < 1) return 1; if (lv > MAX_LEVEL) return MAX_LEVEL; return lv; } // export function randomStartLevel(min=1, max=5) { // const a = Math.max(1, Math.min(MAX_LEVEL-1, min)); // const b = Math.max(a, Math.min(MAX_LEVEL-1, max)); // return Math.floor(Math.random() * (b - a + 1)) + a; // } export function randomStartLevel( minLevel: number, maxLevel: number, score: number ): number { let level = Math.floor(Math.random() * (maxLevel - minLevel + 1)) + minLevel; // 高分奖励机制:比如 score >= 50 时,有 20% 概率出现 maxLevel+1 的水果 if (score >= 800 && Math.random() < 0.2) { level = Math.min(level + 1, FRUITS.length); } // 高分再加概率,可根据需求增加更高级水果 if (score >= 1500 && Math.random() < 0.1) { level = Math.min(level + 2, FRUITS.length); } return level; }