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32
assets/seripts/config/Config.ts
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32
assets/seripts/config/Config.ts
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// 一些枚举值
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export enum GameState {
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// 游戏未开始
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WAIT_START = 0,
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// 游戏进行中
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PLAYING = 1,
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// 游戏结束
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GAME_OVER = 2,
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// 游戏暂停
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PAUSED = 3,
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}
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export class GameStorageKeyConfig {
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//存储音乐对应的音符列表信息
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static MusicNoteList: string = "_dino_music_note_list";
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//存储玩家最好的得分成绩
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static BestScore: string = "_dino_best_score";
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//存储玩家累计的总得分(总的金币数)
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static TotalScore: string = "_dino_total_score";
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//存储当前选择的音乐ID
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static SelectedMusicID: string = "_dino_selected_music_id";
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//存储解锁了哪些音乐的ID
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static UnlockMusicIDList: string = "_dino_unlock_music_id_list";
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//存储当前选择的小恐龙ID
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static SelectedDinoID: string = "_dino_selected_dino_id";
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//存储解锁了哪些小恐龙的ID
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static UnlockDinoIDList: string = "_dino_unlock_dino_id_list";
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//存储当前的小恐龙的信息
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static CurrentDinoInfo: string = "_dino_current_dino_info";
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//存储当前选择的音乐的信息
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static CurrentMusicInfo: string = "_dino_current_music_info";
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}
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9
assets/seripts/config/Config.ts.meta
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9
assets/seripts/config/Config.ts.meta
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{
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"ver": "4.0.24",
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"importer": "typescript",
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"imported": true,
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"uuid": "13b507c4-76cc-4fb6-9d95-e779b8280d88",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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73
assets/seripts/config/GlobalData.ts
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73
assets/seripts/config/GlobalData.ts
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// 保存一些全局的数据
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import Utils from "../libs/Utils";
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import { GameState, GameStorageKeyConfig } from "./Config";
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export class GlobalData {
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// 游戏状态
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public static gameState: GameState = GameState.PLAYING;
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// 每吃到一个音符 增加的分数
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public static addScore: number = 1;
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//保存用户当前这局的分数
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public static curRoundTotalScore: number = 0;
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// 定义每一局用户默认剩余几条生命值
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public static lifeNumPerRound: number = 2;
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// 定义音符移动的速度
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public static noteSpeed: number = 800;
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// 定义当前音符下落的速率(也是音乐播放的速率)
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public static speedRate: number = 1;
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// 每次闯关增加的速率
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public static speedRateAdd: number = 0.2;
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// 获取当前选择的音乐 id
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public static get selectedMusicID(): number {
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return Utils.getCache(GameStorageKeyConfig.SelectedMusicID) || 1;
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}
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//设置当前选择的音乐ID
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public static set selectedMusicID(value) {
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//存储到本地缓存中
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Utils.setCache(GameStorageKeyConfig.SelectedMusicID, value);
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}
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//获取玩家累计的总得分(总的金币数)
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public static get totalScore() {
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//从本地缓存中获取
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let score = Utils.getCache(GameStorageKeyConfig.TotalScore) || 0;
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return score ? parseInt(score) : 0;
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}
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//存储玩家累计的总得分(总的金币数)
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public static set totalScore(value) {
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//存储到本地缓存中
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Utils.setCache(GameStorageKeyConfig.TotalScore, value);
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}
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//获取玩家最好的成绩
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public static get bestScore() {
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//从本地缓存中获取
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let scoreMap = Utils.getCache(GameStorageKeyConfig.BestScore) || {};
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//获取当前选择的音乐ID
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let bestScoreKey = GlobalData.selectedMusicID;
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//从本地获取最好成绩
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let score = scoreMap[bestScoreKey] || 0;
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//返回当前选择的音乐ID的最好成绩
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return score;
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}
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//存储游戏的UUID
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public static set bestScore(value) {
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//获取当前选择的音乐ID
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let bestScoreKey = GlobalData.selectedMusicID;
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//从本地获取最好成绩的映射
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let scoreMap = Utils.getCache(GameStorageKeyConfig.BestScore) || {};
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//更新当前选择的音乐ID的最好成绩(转换为整数)
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scoreMap[bestScoreKey] = parseInt(value);
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//存储到本地缓存中
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Utils.setCache(GameStorageKeyConfig.BestScore, scoreMap);
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}
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// 重置游戏数据
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public static resetGameData() {
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// 重置当前这一局的得分
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GlobalData.curRoundTotalScore = 0;
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// 重置生命值
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GlobalData.lifeNumPerRound = 2;
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// 重置当前这一句的下落速速率
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GlobalData.speedRate = 1;
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}
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}
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9
assets/seripts/config/GlobalData.ts.meta
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9
assets/seripts/config/GlobalData.ts.meta
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@@ -0,0 +1,9 @@
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{
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"ver": "4.0.24",
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"importer": "typescript",
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"imported": true,
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"uuid": "38bda874-cfc2-493d-afe2-10ecb753c60d",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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