// assets/scripts/FruitConfig.ts import { SpriteFrame } from 'cc'; export interface FruitDef { level: number; // 1..MAX name: string; radius: number; // 物理半径(像素) score: number; // 合成到该等级获得的分数 sprite?: SpriteFrame; // 运行时由 GameManager 注入 } export const MAX_LEVEL = 11; // 西瓜 // 半径与分数可按手感微调(半径越大越难堆) export const FRUITS: FruitDef[] = [ { level: 1, name: '樱桃', radius: 26, score: 1 }, { level: 2, name: '草莓', radius: 30, score: 2 }, { level: 3, name: '葡萄', radius: 34, score: 4 }, { level: 4, name: '橘子', radius: 38, score: 8 }, { level: 5, name: '柠檬', radius: 44, score: 16 }, { level: 6, name: '猕猴桃', radius: 50, score: 24 }, { level: 7, name: '番茄', radius: 58, score: 36 }, { level: 8, name: '桃子', radius: 66, score: 48 }, { level: 9, name: '菠萝', radius: 74, score: 64 }, { level: 10, name: '哈密瓜', radius: 84, score: 96 }, { level: 11, name: '西瓜', radius: 96, score: 128 }, ]; export function clampLevel(lv: number) { if (lv < 1) return 1; if (lv > MAX_LEVEL) return MAX_LEVEL; return lv; } export function randomStartLevel(min=1, max=5) { const a = Math.max(1, Math.min(MAX_LEVEL-1, min)); const b = Math.max(a, Math.min(MAX_LEVEL-1, max)); return Math.floor(Math.random() * (b - a + 1)) + a; }