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compose/assets/scripts/FruitConfig.ts

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1970-01-01 08:23:24 +08:00
// assets/scripts/FruitConfig.ts
import { SpriteFrame } from 'cc';
export interface FruitDef {
level: number; // 1..MAX
name: string;
radius: number; // 物理半径(像素)
score: number; // 合成到该等级获得的分数
sprite?: SpriteFrame; // 运行时由 GameManager 注入
}
export const MAX_LEVEL = 11; // 西瓜
// 半径与分数可按手感微调(半径越大越难堆)
export const FRUITS: FruitDef[] = [
{ level: 1, name: '樱桃', radius: 26, score: 1 },
{ level: 2, name: '草莓', radius: 30, score: 2 },
{ level: 3, name: '葡萄', radius: 34, score: 4 },
{ level: 4, name: '橘子', radius: 38, score: 8 },
{ level: 5, name: '柠檬', radius: 44, score: 16 },
{ level: 6, name: '猕猴桃', radius: 50, score: 24 },
{ level: 7, name: '番茄', radius: 58, score: 36 },
{ level: 8, name: '桃子', radius: 66, score: 48 },
{ level: 9, name: '菠萝', radius: 74, score: 64 },
{ level: 10, name: '哈密瓜', radius: 84, score: 96 },
{ level: 11, name: '西瓜', radius: 96, score: 128 },
];
export function clampLevel(lv: number) {
if (lv < 1) return 1; if (lv > MAX_LEVEL) return MAX_LEVEL; return lv;
}
export function randomStartLevel(min=1, max=5) {
const a = Math.max(1, Math.min(MAX_LEVEL-1, min));
const b = Math.max(a, Math.min(MAX_LEVEL-1, max));
return Math.floor(Math.random() * (b - a + 1)) + a;
}