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assets/script/FruitConfig.ts
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59
assets/script/FruitConfig.ts
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// assets/scripts/FruitConfig.ts
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import { SpriteFrame } from "cc";
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export interface FruitDef {
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level: number; // 1..MAX
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name: string;
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radius: number; // 物理半径(像素)
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score: number; // 合成到该等级获得的分数
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sprite?: SpriteFrame; // 运行时由 GameManager 注入
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}
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export const MAX_LEVEL = 11; // 西瓜
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// 半径与分数可按手感微调(半径越大越难堆)
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export const FRUITS: FruitDef[] = [
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{ level: 1, name: "樱桃", radius: 26, score: 1 },
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{ level: 2, name: "草莓", radius: 30, score: 2 },
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{ level: 3, name: "葡萄", radius: 34, score: 4 },
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{ level: 4, name: "橘子", radius: 38, score: 8 },
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{ level: 5, name: "柠檬", radius: 44, score: 16 },
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{ level: 6, name: "猕猴桃", radius: 50, score: 24 },
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{ level: 7, name: "番茄", radius: 58, score: 36 },
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{ level: 8, name: "桃子", radius: 66, score: 48 },
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{ level: 9, name: "菠萝", radius: 74, score: 64 },
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{ level: 10, name: "哈密瓜", radius: 84, score: 96 },
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{ level: 11, name: "西瓜", radius: 96, score: 128 },
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];
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export function clampLevel(lv: number) {
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if (lv < 1) return 1;
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if (lv > MAX_LEVEL) return MAX_LEVEL;
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return lv;
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}
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// export function randomStartLevel(min=1, max=5) {
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// const a = Math.max(1, Math.min(MAX_LEVEL-1, min));
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// const b = Math.max(a, Math.min(MAX_LEVEL-1, max));
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// return Math.floor(Math.random() * (b - a + 1)) + a;
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// }
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export function randomStartLevel(
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minLevel: number,
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maxLevel: number,
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score: number
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): number {
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let level = Math.floor(Math.random() * (maxLevel - minLevel + 1)) + minLevel;
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// 高分奖励机制:比如 score >= 50 时,有 20% 概率出现 maxLevel+1 的水果
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if (score >= 800 && Math.random() < 0.2) {
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level = Math.min(level + 1, FRUITS.length);
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}
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// 高分再加概率,可根据需求增加更高级水果
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if (score >= 1500 && Math.random() < 0.1) {
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level = Math.min(level + 2, FRUITS.length);
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}
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return level;
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}
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