111 lines
2.8 KiB
TypeScript
111 lines
2.8 KiB
TypeScript
import { Node, AudioSource, AudioClip, resources, director } from "cc";
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/**
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* @en
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* this is a sington class for audio play, can be easily called from anywhere in you project.
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* @zh
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* 这是一个用于播放音频的单件类,可以很方便地在项目的任何地方调用。
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*/
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export class AudioManager {
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private static _inst: AudioManager;
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public static get inst(): AudioManager {
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if (this._inst == null) {
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this._inst = new AudioManager();
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}
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return this._inst;
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}
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private _audioSource: AudioSource;
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constructor() {
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//@en create a node as audioMgr
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//@zh 创建一个节点作为 audioMgr
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let audioMgr = new Node();
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audioMgr.name = "__audioMgr__";
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//@en add to the scene.
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//@zh 添加节点到场景
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director.getScene().addChild(audioMgr);
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//@en make it as a persistent node, so it won't be destroied when scene change.
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//@zh 标记为常驻节点,这样场景切换的时候就不会被销毁了
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director.addPersistRootNode(audioMgr);
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//@en add AudioSource componrnt to play audios.
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//@zh 添加 AudioSource 组件,用于播放音频。
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this._audioSource = audioMgr.addComponent(AudioSource);
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}
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public get audioSource() {
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return this._audioSource;
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}
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/**
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* @en
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* play short audio, such as strikes,explosions
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* @zh
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* 播放短音频,比如 打击音效,爆炸音效等
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* @param sound clip or url for the audio
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* @param volume
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*/
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playOneShot(sound: AudioClip | string, volume: number = 1.0) {
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if (sound instanceof AudioClip) {
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this._audioSource.playOneShot(sound, volume);
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} else {
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resources.load(sound, (err, clip: AudioClip) => {
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if (err) {
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console.log(err);
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} else {
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this._audioSource.playOneShot(clip, volume);
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}
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});
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}
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}
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/**
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* @en
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* play long audio, such as the bg music
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* @zh
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* 播放长音频,比如 背景音乐
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* @param sound clip or url for the sound
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* @param volume
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*/
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play(sound: AudioClip | string, volume: number = 1.0) {
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if (sound instanceof AudioClip) {
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this._audioSource.stop();
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this._audioSource.clip = sound;
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this._audioSource.play();
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this.audioSource.volume = volume;
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} else {
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resources.load(sound, (err, clip: AudioClip) => {
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if (err) {
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console.log(err);
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} else {
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this._audioSource.stop();
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this._audioSource.clip = clip;
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this._audioSource.play();
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this.audioSource.volume = volume;
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}
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});
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}
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}
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/**
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* stop the audio play
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*/
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stop() {
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this._audioSource.stop();
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}
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/**
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* pause the audio play
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*/
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pause() {
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this._audioSource.pause();
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}
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/**
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* resume the audio play
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*/
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resume() {
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this._audioSource.play();
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}
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}
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