// 一些枚举值 export enum GameState { // 游戏未开始 WAIT_START = 0, // 游戏进行中 PLAYING = 1, // 游戏结束 GAME_OVER = 2, // 游戏暂停 PAUSED = 3, } export class GameStorageKeyConfig { //存储音乐对应的音符列表信息 static MusicNoteList: string = "_dino_music_note_list"; //存储玩家最好的得分成绩 static BestScore: string = "_dino_best_score"; //存储玩家累计的总得分(总的金币数) static TotalScore: string = "_dino_total_score"; //存储当前选择的音乐ID static SelectedMusicID: string = "_dino_selected_music_id"; //存储解锁了哪些音乐的ID static UnlockMusicIDList: string = "_dino_unlock_music_id_list"; //存储当前选择的小恐龙ID static SelectedDinoID: string = "_dino_selected_dino_id"; //存储解锁了哪些小恐龙的ID static UnlockDinoIDList: string = "_dino_unlock_dino_id_list"; //存储当前的小恐龙的信息 static CurrentDinoInfo: string = "_dino_current_dino_info"; //存储当前选择的音乐的信息 static CurrentMusicInfo: string = "_dino_current_music_info"; }