33 lines
1.1 KiB
TypeScript
33 lines
1.1 KiB
TypeScript
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// 一些枚举值
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export enum GameState {
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// 游戏未开始
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WAIT_START = 0,
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// 游戏进行中
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PLAYING = 1,
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// 游戏结束
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GAME_OVER = 2,
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// 游戏暂停
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PAUSED = 3,
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}
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export class GameStorageKeyConfig {
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//存储音乐对应的音符列表信息
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static MusicNoteList: string = "_dino_music_note_list";
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//存储玩家最好的得分成绩
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static BestScore: string = "_dino_best_score";
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//存储玩家累计的总得分(总的金币数)
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static TotalScore: string = "_dino_total_score";
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//存储当前选择的音乐ID
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static SelectedMusicID: string = "_dino_selected_music_id";
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//存储解锁了哪些音乐的ID
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static UnlockMusicIDList: string = "_dino_unlock_music_id_list";
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//存储当前选择的小恐龙ID
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static SelectedDinoID: string = "_dino_selected_dino_id";
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//存储解锁了哪些小恐龙的ID
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static UnlockDinoIDList: string = "_dino_unlock_dino_id_list";
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//存储当前的小恐龙的信息
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static CurrentDinoInfo: string = "_dino_current_dino_info";
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//存储当前选择的音乐的信息
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static CurrentMusicInfo: string = "_dino_current_music_info";
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}
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