2026-04-30 00:13:37 +08:00
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import { _decorator, Component, EventTarget } from "cc";
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const { ccclass, property } = _decorator;
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const event_target = new EventTarget();
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export class EventDispatcher {
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private static data: EventDispatcher;
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// 小恐龙吃到音符事件
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public static readonly DINO_EAT_NOTE = "dino_eat_note";
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// 音符碰到线事件
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public static readonly UPDATE_LIFE = "update_life";
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// 开始游戏事件
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public static readonly GAME_STAET = "game_start";
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// 游戏结束事件
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public static readonly GAME_OVER = "game_over";
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// 游戏闯关成功事件
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public static readonly PASS_LEVLE = "pass_levle";
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// 暂停事件
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public static readonly GAME_PAUSE = "game_pause";
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// 继续游戏事件
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public static readonly GAME_RESUME = "game_resume";
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// 清除所有音符事件
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public static readonly CLEAR_ALL_NOTE = "clear_all_note";
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// 清楚可视区域的音符事件
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public static readonly CLEAR_SCREEN_NOTE = "clear_screen_note";
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// 移动小恐龙到线的位置事件
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public static readonly MOVE_DINO_TO_LINE = "move_dino_to_line";
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// 显示结果弹窗事件
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public static readonly SHOW_RESULT_MODAL = "show_result_modal";
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// 显示暂停弹窗事件
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public static readonly SHOW_PAUSE_MODAL = "show_pause_modal";
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// 显示继续游戏弹窗事件
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public static readonly SHOW_CONTINUE_MODAL = "show_continue_modal";
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2026-05-12 06:46:31 +08:00
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// 提示消息事件
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public static readonly TIP_MSG = "tip_msg";
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// 选中音乐列表某一个 item 事件
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public static readonly SELECT_MOOD_ITEM = "select_mood_item";
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// 解锁音乐列表某一个 item 事件
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public static readonly UNLOCK_MOOD_ITEM = "unlock_mood_item";
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2026-04-30 00:13:37 +08:00
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static getTarget() {
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if (EventDispatcher.data == null) {
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EventDispatcher.data = new EventDispatcher();
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}
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return EventDispatcher.data.getEventTarget();
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}
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private getEventTarget(): EventTarget {
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return event_target;
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}
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}
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